Chapter 3

Sinister Machinations

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• Upon returning to Port, Grotto, Baden and Leoben earned the ire of two wealthy families in a failed criminal ruse.
Koldereth left town, Saorise met with friends, Glaw had his brand cut into and scarred over and Gilhrim met with Gideon who had returned from his trip explaining that Balthazaar had died to save his life, and that he found a few, but ambiguous clues on his quest.
• The mayor of Skarsgaard held a ceremony to recognise the efforts the adventurers had gone to for the town, but it was cut short by a warehouse fire nearby.
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Sherriff Halford indicated that the warehouse contained the barrels with the black liquid they had brought in on the ship.
• The group found in the ware house that the fire was causing the black liquid to spontaneously form fierce elemental creatures, from which they rescued a retarded man who worked there.
• They also saw a horse drawn cart flee with some of the barrels on it, manned by a small flock of kenku.
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• The warehouse manager said the building started burning in the middle of an official requisition by a man claiming to be Grotto, and figured the kenku had stole the barrels and burned the warehouse, but the retarded man said that a masked assailant had started the fire with a burning arrow.
• Gideon’s magic determined that the retarded man’s story was correct, that it was started by a member of the diamond-eye cult.
• By asking around, they were led to a man named Gaston Alderidge, who was a collector of magical artefacts, but upon meeting him they deduced that he was a charlatan and probably had nothing to do with it.
• They went to get information about the kenku gangs from local criminals, but were attacked on account of a bounty put on Grotto by one of the families he had insulted. Interrogating the surviving thug, he told them where to find one of the kenku gangs.
• The kenku asked for a favour, to get rid of a monster from one of their tunnels. This monster was a banderhobb that used to be a boy named Archie, asking around town and at Gaston’s party couldn’t help find a cure or his parents, so he was sent into the wilderness, hopefully not to harm anyone.
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• In return for this, the kenku revealed that their rival gang had comings and goings at a haunted manor outside of town.
• Inside Foxwood Manor, the owner, Halidus Foxwood, told them how he had impersonated Grotto in order to steal the barrels, but that they had been attacked during the handoff. He was genuinely concerned about the dangerous substance being neglected and took it into his own hands to analyse it. Although he couldn’t say much about it, he advised they go to the wizards at Blackwater to have it analysed.
• Halidus offered the group the use of his home in return for them keeping his theft a secret from the city watch (who may have seen it as treason and had enough reason to hang him for it).
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• Halidus’ kenku friends had, even after only two days, heard about an offer to buy the barrels from someone in Baldersbalet, so they met with the buyer’s representative, Jarrod Mallneah.
• Thinking they could get the information they wanted from him without having to sell the barrels, they asked for information on the buyer as a prerequisite for the sale, Jarrod wasn’t interested, so he cancelled the deal.
Pontius tailed him to a shop owner whom Jarrod had verify that the sample of the liquid he had been given was legitimate. He overheard them discussing a meeting with someone of importance for that night, so the group followed the shop owner to the meeting.
• They witnessed the shop owner poison Jarrod and then slit his own throat. The poison caused Jarrod to manifest as a demon, who went on a rampage, but very few lives were lost due to the heroes’ efforts and it was banished back to the abyss.
• They carried Jarrod’s and the merchant’s corpse back to Foxwood Manor and interrogated their spirits through a ritual, learning that the buyer was the Gosser family, so they set out with two barrels toward Baldersbalet.

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Chapter 3

Into the Breach SirPatcuff